Current items with this perk will receive the “Health” perk instead which increases the player’s health.įor Resilience, we’ve added crit reduction to all players via the equip load effects (Light -15%, Medium -20%, Heavy -25%). As a result of player feedback, the following balance changes will make even more Perks viable:įor Banes, we’re increasing the base damage of magic and ranged weapons in PvE to make them more effective alternatives to melee options against multiple enemies.įor Wards, we’re making adjustments on the AI and encounter side to account for the removal of their defensive and offensive benefits. Look forward to more build variety following the removal of Creature Bane Perks, Creature Ward Perks, Resilience Perks, and Expertise. Ward, Bane, Resilience and Expertise Removal Experience these familiar zones through fresh narratives, more quest variety, and a few new surprises. The Edengrove and Great Cleave main storylines are getting an overhaul based on player feedback and improvements made to the revamped starting experience. New Main Storyline Quest Revamp: Edengrove and Great Cleave Wars are guaranteed, so the defenders can win the Race and still compete in War for better rewards. Fight over 3 new Faction control points per territory called Watches, plus the Fort, in a timed race to attack or defend the territory. ![]() ![]() Influence Races are now a scheduled open world PVP game mode with rewards for all participants from each of the 3 Factions. ![]() Season 3 introduces a new Season Journey, new Activity Card, new Challenges, and new rewards.
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